A graphic character on the screen with properties that describe its location, movement, and look.

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Multiple Choice

A graphic character on the screen with properties that describe its location, movement, and look.

Explanation:
The idea being tested is recognizing the on-screen graphic that has its own position, movement, and appearance. This kind of on-screen character is a sprite: it represents an object with a location (where it is drawn), movement (how it changes position over time), and look (the image or animation that shows what it is). A property is only a single attribute, not the whole on-screen object. A class is the blueprint used to create objects, not the object itself you see. A program is the entire set of instructions, not a single character on the screen.

The idea being tested is recognizing the on-screen graphic that has its own position, movement, and appearance. This kind of on-screen character is a sprite: it represents an object with a location (where it is drawn), movement (how it changes position over time), and look (the image or animation that shows what it is). A property is only a single attribute, not the whole on-screen object. A class is the blueprint used to create objects, not the object itself you see. A program is the entire set of instructions, not a single character on the screen.

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